I had the great pleasure to work with the Epic special project team on the Matrix Awakens experience as Lead procedural artist. For one year and a half we have helped for the development of Unreal Engine 5 and used Houdini to create a full procedural virtual city of 16 km2 that would be inspired by San Francisco, Chicago and New York. Our goal was to achieve a maximum of realism at the smallest possible scale while producing a giant explorable open world to serve as a platform for the Matrix experience.
The city has 260 km of roads, 512 km of sidewalks, 7000 unique buildings and 1248 intersections, while using 8 000 000 instances.
If you are interested in the creation process, I invite you to watch the detailed description of our procedural workflow that I am presenting on the Unreal channel here:
https://www.youtube.com/watch?v=usJrcwN6T4I
The Unreal project and the Houdini files are also available for download on the Epic Market place here, you will find the Houdini assets zipped at the root of the installation folder :
https://www.unrealengine.com/marketplace/en-US/learn/city-sample?lang=en-US
This has been one of my biggest and certainly most interesting career project. Special Kudos to the rest of the procedural team at Epic Games for their colossal effort : Robert Osborne, Votch Levi, Christian Sirois.
And to our beloved Art Director :
https://www.artstation.com/feaneroh